By Guan-Ming Su
Provides insurance of the key theories and applied sciences excited by the lifecycle of 3D video content material delivery
Presenting the applied sciences utilized in end-to-end 3D video verbal exchange platforms, this reference covers 3D pics and video coding, content material construction and reveal, and communications and networking. It covers the whole variety of key parts from the basics of 3D visible illustration to the most recent 3D video coding options, proper communique infrastructure and networks to the 3D caliber of experience.
The e-book is based to logically lead readers throughout the subject, beginning with frequent and basic details, carrying on with with a close portion of assorted visualisation ideas prior to concluding with an intensive view of 3D cellular communique platforms and traits. The authors supply such a lot concentration to 4 very important parts: 3D video coding and communications; 3D graphics/gaming and cellular communications; end-to-end 3D atmosphere (including 3D...
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Extra resources for 3D Visual Communications
Different 3D scene representations exhibit different characteristics and the selections should be chosen according to the requirement of the targeted applications. Various techniques can be categorized according to the amount of geometric information used in the 3D representation spectrum; at one extreme is the simplest form via rendering without referring to any geometry, and the other end uses geometrical description. Both extremes of the technology have their own advantages and disadvantages.
To achieve full visual reality, holographic 3D display is a type of device to reconstruct the optical wave field such that the reconstructed 3D light beam can be seen as the physical presentation of the original object. The difference between conventional photography and holography is that photography can only record amplitude information for an object but holography attempts to record both the amplitude and phase information. Knowing that current image recoding systems can only record the amplitude information, holography needs a way to transform the phase information such that it can be recorded in an amplitude-based recoding system.
Between 2010 and 2012 he chaired the Interest Group on Distributed and Sensor Networks for Mobile Media Computing and Applications within the IEEE Multimedia Communications Technical Committee. His research interests are in the area of multimedia wireless communications and networking, cross layer designs, cognitive and cooperative networking, digital signal processing and speech, image and video processing for signal compression and communication, and signal processing for non-intrusive forensic analysis of speech communication systems.